![]() ![]() When you reach 10 bags or more, this becomes a sandbag and is worth -100 points. Each trick over your bid is called a bag. Sandbagging is a term that refers to the penalty given for winning too many tricks over your bid. You continue to play until you play all the cards. The objective is to win as many tricks as you bid. When you win the trick, you throw out the first card of the next round. The player that plays the highest card of the suit wins the trick unless another player trumps the suit with a spade or Joker (discussed below). Once you introduce spades to the board as a trump card, you may play spades anytime. If you cannot follow suit, you can play a trump card (aka a Spade) or any other card you choose. Other players must follow the suit of the first card played if they can. The player to the left of the dealer goes first. A commonly accepted rule of thumb is that you cannot bid a blind nil unless your team is losing by 100 points or more. After everyone has bid, you can exchange two cards face down with your partner before gameplay begins. This action is called a blind nil and, if successfully played, comes with significant bonus points. You can decide to bid nil before ever looking at your cards. The partner of the player that bids nil is not required to bid nil. There is a bonus for this kind of play if successful and a penalty if unsuccessful. When you bid nil, you say you will not win any tricks. If playing with two players, each player must make their individual bids. There are only 13 total tricks that you can win within one game. In leisure play, partners can discuss how many tricks they think they can take before settling on their official bid however, they cannot show each other their hands. There is only one round of bidding, and you must bid. ![]() Partners must then match or exceed their bid to obtain a positive score. Teammates then add their bids together, up to 13, for their target bid this round. Each player will make a bid of a number between 0 and 13. They may not show each other their hands only state their confidence level. Partners must decide how many tricks they can take together, and that is their bid. When you win a hand, it is called taking a trick. The objective of the game is to gauge how many hands you think you can win. You must make a bid as soon as your receive your hand. For example, a score of 500 points is typical for a game, but you can set whatever goal you like. You should discuss as a group what your target score for the end of the game should be. The dealer will deal all cards starting to their left. ![]() From the second round and on, take turns counterclockwise around the table. You should decide randomly who the first dealer will be. After the first player takes their turn, the play will rotate clockwise for each turn froward. You will require a standard pack of 52 cards. Partnered players will sit across from one another during play. Spades is a team game where you can play solo or in teams of two or more. If you enjoy trick-taking games, Bridge is another fantastic game. In this article, we will go over the Spades rules for setup and gameplay and some game variations. Four players traditionally play this game, but there are other versions for three, two, and six players. Spades remained popular only in America for many decades until the 1990s, when the game began to gain international fame and appreciation via the help of online spades play and tournaments. NUMBER OF PLAYERS: 2 to 7 players MATERIALS FOR SPADES: Standard 52-card deck (2 decks for more than 5 players) TYPE OF GAME: Card game AUDIENCE: All agesÄid you know spades is believed to have been created in the Mid-West? Spades was first introduced in America in the 1930s and has maintained its popularity throughout the decades. OBJECTIVE: The object of Spades is to win the number of tricks that you bid.
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